Mindjet Tasks is a collaborative work management tool that worked in tandem with their flagship product Mindmanager.

Mindjet, 2012–2013

Task UI storyboard

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I assisted the Lead UX Designer with the  creation of the UX map and storyboard. This allowed the UX and development teams to have a full picture of the app as it was being tested and built. All aspects of the user interface and interactions are shown including sign-up, login, and also a bridge to Mindjet's other mobile app Maps. This storyboard  was used by development as a roadmap to understand the screen flow and associated annotations. 

Roles & Responsibilities:

  • Collaboration with Lead UX Designer on wireframe and annotation updates
  • Updates to development team during weekly meetings
  • Presentation of work to UX Director and Product Owner
  • Worked within the  principles of Agile / Scrum

Sign up wireframes, MINDJET MAPS

I worked with the UX team on different elements of sign-up experience for both web, iOS, and Android. This is the updated sign-up screen for Maps, which a user can access the brainstorming app via the Task app. 


TaskS ipad optimized view

People who use the Mindjet Maps and Tasks apps use a variety of hardware. One  demographic that Mindjet targets is the  executive  on the go, preferring tablets and moble over laptops to check-in with their teams. This created an opportunity space in the Mindjet ecosystem for a tablet specific interface and experience.

Roles & Responsibilities:

  • Competitive analysis and innovative tablet UI research
  • Synthesis of user research on mobile and desktop testing to create a tablet specific experience
  • Rough sketches of new features and rapid prototypes (paper and digital)
  • Present work in progress to Product Owner and UX team

Mobile Heuristic Evaluation, mindjet maps

Working with one of the UX leads I worked on evaluating the user experience of the mapping app for iOS and Android. This involved creating user flows from the app store download to map creation. Using a set criteria of user control, feedback, learnability, and aesthetic integrity we were able to analyze quick fixes and larger system ux design that could create the ideal experience for users. This evaluation was well received by the CEO and was used as a template for all future heuristic evaluations.

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